1.1 Upgrade Two Worlds II - Several quests have been streamlined and augmented - Game will no longer occasionally hang when buying a boat - New Cassara voiceovers have been added - Plants tooltip will now show their alchemy effect when viewed in the game world - Player levels are now visible in the session menu (Multiplayer) - Problem with hero not being able to loot some containers has been resolved - Quivers can now be upgraded by additional 10 levels (using Bowyer skill) - Reptiles will no longer deal triple damage on their knockdown attack - Map terrain & clipping problems have been resolved - Skills for non-physical resistance now offer greater protection - Some items contain more crystal slots now (maximum +20 upgrade) Mage staves: - 6 Body armor: - 5 Mage robes: – 6 - Torches can now be purchased at merchant shops - "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been repaired - A crash issue on ATI cards has been addressed - Character's face and all lighting bugs have been resolved - Added and changed some unit sounds - Additional graphics settings have been included in the menu - Additional/Special mouse buttons are now properly supported - Several tooltip display errors have been repaired - Blinding and holding effects of spells now only have a 30% chance of working against other player characters in Multiplayer - Bug with skipping skill requirements has been repaired - Guild discounts are now properly calculated - Several particle issues have now been addressed - Skill descriptions now contain information about skill crystal bonuses - Village quests frequency and reward has been changed - Water rendering has been improved on low and medium detail settings - Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been augmented - Summons' stats have been changed, summoned Stone Golems no longer knock down opponents - Soulpatchers have been augmented - "Delete character" button in the network menu has been moved to avoid accidental character deleting - Action and Jump buttons can now be mapped separately - Elemental resistances are now properly calculated - Horse position will now be shown on the mini-map - Inventory icons can now be set to a smaller size (via Interface options menu) - It is possible to turn off bow & magic auto-targeting - Mana shield spell has been changed - Several data storage issues have been addressed - Shield blocking animations have been added - Shop prices were not properly calculated at some locations - this issue has been fixed - Spell effects will be cancelled when one of the players scores a point in Duel mode - Spell effects from a dying player in Team Deathmatch mode will be cancelled 1.0.1 patch: - Repaired crash in single player campaign during streaming of levels (CD icon) or during teleportation. - Repaired one crash in multiplayer. - Repaired quality of rendering ogg videos (when HD video option is off) - If game crashes while playing wmv videos then it is switched to ogg mode and next time ogg will be played. - Repaired missing magic cards in shops: Air Life and Air Lightning - Repaired types of potion ingredients generated in village shops. - Repaired endless invisibility spell error. - Repaired wrong direction of camera in sniper mode when in reversed vertical view. - Repaired problem with changing bid by +/- keys in dice mini-game on laptop keyboards. - Repaired displaying wrong number of equipment parts in "destroy equipment" message box - Added missing "Check for updates" option to settings. - Some players reported in an increased time to create saved games in full screen mode. This was, possibly, caused by the player taking a screen shot on accident instead of saving the game. Save screen shots can be now be turned off by console command: game.MakeSaveScreenShot 0 - it will be added to autosaveGame3.con file in Parameters subdirectory of saved game. - Change was made to improve multiplayer character saves within in village mode - now if server fails when sending data - the game will automatically make two more attempts to send